Use a Power

When your psychic uses a power, roll 2d6 + prime attribute modifier. On a 10+, the power is successfully used. On 7-9, the power is used, but choose one:

  • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
  • You experience psychic resistance. The power costs +1 power point.
  • You experience psychic enervation. Take -1 ongoing to further checks to use powers until you have time to rest.

Use a Power

Amazing Future Tales MarkChance