Plague Fungus

One of the more horrible results finding its way from Highbeam Multistellar’s gengineering labs to the battlefield is plague fungus. Weaponized spores secure within shielded missiles can be deployed from orbit with near-perfect precision. These missiles disintegrate above the target areas, dispersing the weaponized spores into the atmosphere. The spores then drift and gradually settle due to atmospheric currents and gravity.

Plague fungus spores quickly germinate in any organic medium, and the fungal mycelium spreads through tissues in mere minutes. Affected living targets suffer damage as the fungal mycelium invades tissues. The spreading fungal mycelium manifests itself in physical symptoms that include pain, nausea, and a growing network of dull pink “threads” visible in the dermis.

After the fungal mycelium stage, the transition to mushroom primordia and then to growing mushrooms occurs within another few minutes. This process rapidly destroys tissues. A single victim (almost certainly dead by the end of the plague fungus’s initial life cycle) typically sprouts as many as a dozen troops of mushrooms. These mushrooms reach full maturity in another few minutes, at which time each troop swells and bursts, releasing a cloud of spores.

At this time, the plague fungus’s life cycle starts over again at the fungal mycelium stage.

There is little that can be done to save an infected target. An appropriate array of anti-fungal medicines can stop the plague fungus’s life cycle. Doing so, however, is not easy. Biopsionic powers may also be helpful, but halting the fungus’s life cycle requires purge toxin. Psychic succor can heal damage, certainly, but this doesn’t stop the fungus’s life cycle, and biostasis is completely useless.

Plague Fungus

Amazing Future Tales MarkChance